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Games

Broken Lines

During my Internship, I had the wonderful opportunity to work on this game over at Porta Play in Copenhagen. On Broken lines, I created all the game characters and also did some character concept art. You can find the models and concepts here.

https://oscarblom.artstation.com/projects/yb2xZQ



Krok

Krok was our last Game Project at The Game Assembly. It is basically Pudgewars but with Pirates and Rum!

In this game, I designed and created the character as well as dressing some of the levels. 

Skalv

Skalv is our Seventh game project at The Game Assembly. It is a Doom inspired Fps and was a lot of fun to work at. For this game, I made the enemy concepts and models as well as the player's hands.


https://oscarblom.artstation.com/projects/oDZ94


Joakim Fridlund animated everything in Skalv and in our previous game Ulv. Check out his website:
https://fridlundjoakim.com/

Ulv 

Ulv is my sixth game at The Game Assembly. This game was a big turning point for me in terms of getting comfortable working in 3d. For this game made all the character models their textures and the shields. I made concepts and our mockup and also wrote the story of the game together with Niklas Hansson.

https://www.artstation.com/artwork/ky16z

Cloud Racers

Cloud Racers is my Fifth game and the first 3d game I have done and also the game project I learned the most from.

Tim

Tim is my fourth game project at The Game Assembly. It is the final 2d project and probably the silliest and fun game I have ever worked on. I did the concepts for our player character, tiling stonewall textures and all the different wands for the inventory. I also made the group and game logo.


Kirby's Inferno

Kirby's Inferno is my 3d game project at The Game Assembly. It is a 2d platformer set in Purgatory. You play as the ghost of a butler called Mr. Kirby and a little girl. They have to help each other to find their way out and recover Mr. Kirby's lost memories.

I made a lot of tiles for this game mainly for level one and two, I also painted the Menu screen. I also wrote a lot of the dialog-based story together with Fredrik Sjö och Björn Stenlund.

Vaexar

Vaexar is my second game project at The Game Assembly. For this game, I designed all space ships made the UI and the menus and also painted the Boss Portraits.